![]() ![]() There’s a ton here to compare to Dark Souls, and for good reason. Here’s another game that sports half of Dark Soul’s name, except this one is about mice. Salt and Sanctuary was cleared inspired by Souls, but it’s an example of how to add a unique interpretation on an established genre. As you progress through the game you’ll come upon traps, bosses that have tricks you need to figure out, and more. Salt and Sanctuary is quite impressive for the way it manages to adapt the Souls formula to 2D, and it’s all about learning from your past mistakes. There are variations on systems, of course, like its grid-based leveling system and the ability to play local co-op. On top of that, Salt and Sanctuary also uses asynchronous multiplayer features by letting you drop messages for other players to pick up. The game uses similar systems to Dark Souls, like an equipment system with a massive number of items and weapons to use, along with a risk and reward experience system that lets you go back and reclaim experience lost upon death. At the same time, Salt and Sanctuary has an interesting way of presenting horror with its comic book meets Game of Thrones aesthetic style. The game uses a dark fantasy setting that starts with the player stowing away aboard a ship that also carries a princess who’s to be wed to an opposing country in order to prevent war. Salt and Sanctuary is a fascinating game, as it’s almost a 2D interpretation of the Souls series, combined with elements from Castlevania. While its inspirations from the Souls series are abundantly clear, Lords of the Fallen does add its own unique spin on things to differentiate itself. Lords of the Fallen’s story has a Norse feel to it, versus the dark fantasy of Dark Souls. You’ll need to beat a timer to retrieve your experience, so you can’t just go back at your own pace. The multiplier dictates how much experience you get, and if you die you’ll return to the last checkpoint losing all of your experience, and respawning enemies. Basically in Lords of the Fallen you have a multiplier that increases as you hit enemies with combos and avoid using checkpoints. A methodical, tactical combat system will immediately feel familiar to a Souls fan, and the game uses a similar risk and reward system for experience, with a bit of a twist. The title uses almost the exact same systems as Dark Souls, tasking players with exploring a series of massive interconnected environments. Lords of the Fallen is one of the most direct offshoots of the Souls series, and it’s a direct representation of the genre that the series created. ![]()
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